If you manage to get some Hyperweave to make these, you can even use them instead of a simple helmet. With this being said, the tuques are good for colder regions with their 50% cold insulation, while cowboy hats are great for warmer biomes, since they offer 50% hot insulation.īesides these stats, cowboy hats give additional 10% bonus for social interactions, but you can also craft a Bowler Hat with 15% bonus, and equip it when needed. The hat choice will depend on the climate where your colony is. These are the first choice for the upper body clothing you can go for T-shirts if you are short on the material supply, but a T-shirt has lower cold insulation - 20%, compared to a button-down shirt with 26% - and does not protect the arms of your pawns. Best Clothing in Rimworld Button-down Shirt It is very expensive and since it offers high damage resists, it can work as armor. Nevertheless, a devilstrand duster will give you more protection against blades and bullets than a flak jacket ( source). If you want better stats, go for synthread, hyperthread or devilstrand - you can grow the latter, but it takes a long time. If you got some rare pieces of leather you can’t do much with, just sell them.ĭomesticated muffalos and alpacas can be a good source of wool, which gives good cold/heat insulation stats to your clothing. In this sense, growing cotton can be more efficient for clothing, though such clothes will be the least protective and least durable. To make a piece of clothing you need enough quantity of a single leather type combining different types won’t work. To see how much you need, look at the Bill options in the Tailoring table or bench. Keep in mind that different animals give different amounts of leather - you won’t get much from a rat. The skins of your enemies can also be used for that purpose. When tailored, leather gives the same stats as cloth. There is also leather, furs or wool for clothing, which can be harvested from animals. While it is far from being decent clothing, it works without eating up many resources. If you are very short on resources, build a crafting spot and set it to craft tribal wear. To craft clothes, besides the material cost, you will need a tailoring bench, and a powered one works faster. Harvesting it will yield cloth.Ĭreating a growing zone should be one of the first things you do in the game How to get Cloth?įor that you need to create a growing zone and plant cotton there. The duster is probably the best clothing a wool duster gives some good protection from heat and cold, and the devilstrand one is ideal for warrior pawns.Ī good combo for protection would be: a superior devilstrand duster and a superior button-down shirt and pants will give you 52% of armor. There are different clothing types with different defensive bonuses for body parts for example, t-shirts won’t protect the arms, while button down shirts (at least they offer some protection).ĭevilstrand is one of the best choices for protection, and wool is the most efficient for temperature insulation. There are different armor attributes, such as Sharp, Blunt and Heat, and these attributes are affected by the clothing material. that's an issue.Clothing protects the colonists from heat and cold, and provides some damage resistanse. Now, Devilstrand Duster + Flak Vest being stronger than RECON armor on the other hand. I think it's reasonable that the 3rd strongest fabric in the game (and the strongest you can reliably source) being stronger than "basic level materials" armor that is intended to be a less restrictive upgrade to steel plate. So Plate + Flak is what, 1200 research for Industrial? 50% more research points. Sure it requires Smithing, Plate Armor, Machining, and Flak Armor tech, but you're getting 2 of those techs anyway to do.anything really. The Flak Jacket is comparatively cheaper timewise, costing only the crafting time of a component and jacket, time to mine/drill some steel, and time to grow a bit of cotton (which unlike Devilstrand doesn't require 10 skill, and CAN be grown in Hydroponics). Devilstrand requires you to not only research it, but also reserve a large portion of farmland to grow it (or buy it which is disgustingly expensive), have 1+ level 10 Plants growers, AND have a long enough growing period/invest in some Greenhouses.
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